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TODAS LAS NOTICIAS de S.T.A.L.K.E.R. 2 (PRE-TRAILER)
Autor
Mensaje
Dado in the Zone
Stalker Blindado
Registrado: 10 May 2008 19:42 Mensajes: 657 Ubicación: Un limbo de desesperación y nostalgia... la Zona
TODAS LAS NOTICIAS de S.T.A.L.K.E.R. 2 (PRE-TRAILER)
¡Bienvenidos, camaradas! A la vista de que, de vez en cuando, aparecen pequeñas informaciones sobre el juego (PREVIAS AL ESTRENO DE SU TRAILER OFICIAL DEL 14-06-2021), he decidido recopilarlas todas aquí.
Se publica el siguiente "diario del desarrollador" (prometido hace unos días) en homenaje al 14 Aniversario de la salida de Shadow of Chernobyl:
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Here is a S.T.A.L.K.E.R. 2 dev update dedicated to the 14th anniversary of the first game in the series — S.T.A.L.K.E.R.: Shadow of Chernobyl. Have a first look at the updated costumes, several guns and unique custom teeth tool
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Щоденник розробки S.T.A.L.K.E.R. 2: костюми, пушки та... зуби?
Debido al error que cometió el blog Xbox Wire (al hacer público antes de tiempo que se anunciaría un gameplay del juego el día 26 de Marzo durante un streaming de Microsoft, cosa que no era del todo cierta), GSC se vió obligado a escribir un pequeño mensaje en sus redes sociales, aclarando el tema:
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Hi stalkers, A quick update about GSC's presence at ID@Xbox stream. March, 23 will mark the 14th anniversary of S.T.A.L.K.E.R.: Shadow of Chernobyl. Celebrating the date, last year we released the first in-engine screenshot of S.T.A.L.K.E.R. 2. This time we made a neat behind-the-scenes video with certain in-game materials demonstration. We prepared this for Microsoft's stream on March, 26, but the whole thing was revealed a little bit too early on Xbox Wire blog. We didn't plan to show more during this showcase. But we do have bigger and louder announcements in store for 2021. The mistake was corrected in several minutes, but it was enough for the news to spread all over the Internet. The same can happen with this note, so we're attaching some artworks from S.T.A.L.K.E.R. 2. These ones would look wonderful in every post. We are sorry about the inaccuracy, but we're still more than eager to make your day a little bit happier on March, 26. So don't forget to hop on the stream!
Zakhar Bocharov, mánager de relaciones públicas de GSC, participó en el podcast "Не занесли" comentando algunos aspectos del futuro juego, siendo los momentos más destacables recogidos en el siguiente post:
GSC comparte en su perfil oficial de Facebook una imagen misteriosa, junto a un texto:
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It's so quiet in the Zone after the emission... The lucky ones are nervously catching breath while feeling truly alive... while SHE is preparing for the next round. The emission is an often cause for the former enemies to have a moment of peace. The earth is shaking while the soldiers of Duty and Freedom are sitting around the same campfire. And the bandits are dealing cards to the loner’s squad, who are passing the time in the same shelter. And those cards... Sure they are, like, REALLY strange. They say these cards are made inside the Zone. Some people use them to send messages to the Mainland. It's a rather convenient way, to be honest. Nobody will notice a weird deck among a whole pack of goods. And even if somebody does — cracking the code usually just isn’t worth the time. It's a very bad omen to carry out anything from the Zone right now. The land stations around the CAEZ are overloaded for no obvious reason. Damn. It doesn’t look good at all. Although he's hardy as a cat, he should be okay, I think.
GSC comparte en su perfil oficial de Facebook una canción llamada "Zone Dreams", perteneciente a la BANDA SONORA de S.T.A.L.K.E.R. 2:
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The Zone…A mysterious and unpredictable place. How long will the road take? You can be back to safety in a week or crawl back in a month. If you make it out alive at all. Where will the road take you? You can go to the Plateau and end up in the Catacombs. The road to the Garbage can lead to the Bandit Camp. And not a single friendly soul around to help... And that’s how it is. Walking into nowhere without a single idea of return. If you return at all, of course. Better not to think about it. Maybe we aren’t real at all. Like some kind of shadow within a sad dream. Do you think that... the Zone... dreams?
GSC comparte en su perfil oficial de Facebook un segundo Teaser para mostrarnos el potencial de su nuevo motor gráfico, al igual que se nos revela el nombre de nuestro nuevo protagonista: Skif
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PDA 2.0 User: SKIF LOADING...
El mismo video, subido al canal de ING, amplía algo de información en su descripción:
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Get your first in-engine look at the first-person sequel S.T.A.L.K.E.R. 2 and its Zone through the eyes of its main protagonist, Skif. As developer GSC Game World puts it, this teaser represents "how the game actually feels: fast-paced change of scenery, ominous landscapes and the ever-present feeling of an inevitable danger accompanied by a barely-distinguishable guitar soundtrack." S.T.A.L.K.E.R. 2 is due for release at some point in 2021 on Xbox Series X|S (day one on Xbox Game Pass) and PC.
GSC comparte en su perfil oficial de Facebook una canción llamada "Mass", perteneciente a la BANDA SONORA de S.T.A.L.K.E.R. 2:
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It takes a certain amount of courage to enter the Zone. Folks who make a decision to become a stalker, usually possess a certain life experience and are ready to face the danger. Or so they think at least.
Mutants — the things can finish you off in a way you couldn't even imagine was possible. Anomalies — sometimes you don't even know they are there, and the next minute - your remains are forming the next unknown artifact for the scientists to poke at. And then there are humans. These are the worst. Mutants or anomalies might hurt, or even kill you, but would they receive such a twisted pleasure from doing so? Not as much as some people.
At the exact moment when you think that you've witnessed the most horrible, bizarre incarnation of death possible - the Zone is preparing its next hideous surprise for you...
-GSC comparte en su perfil oficial de Facebook dos imágenes (las terceras de una serie de imágenes comparativas en las que se muestran localizaciones ya conocidas en la saga, en una especie de "antes y después"). En este caso, se nos muestra los subterráneos de la ciudad de Prypiat (que pudimos ver en Call of Prypiat).
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"Well, rumor has it that there are secret tunnels to Pripyat underneath the Jupiter plant... The thing is, these rumors usually get told after the second round, and then Jupiter is such a friggin' nightmare that nobody dares goes near it."
-GSC comparte en su perfil oficial de Facebook una imagen (junto a un texto) de la barcaza de Skadovsk para conmemorar el 11º Aniversario de la tercera entrega de la saga: CALL OF PRYPIAT
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Welcome to our humble vessel! Exactly E.L.E.V.E.N. years ago, the final entry to the S.T.A.L.K.E.R. trilogy - Call of Pripyat, was released. This time, the stalker folk had the opportunity to explore the previously inaccessible areas of the Zone as Major A. Degtyarev. Experience gained from the development of previous installments has allowed GSC Game World to offer players vast locations, refined game mechanics to enjoy and the most realistic Zone to get immersed in. Also, this was the first time when stalkers were able to witness the consequences of Major's journey through Zaton, Yanov, and Pripyat. Sometimes, the decisions of the player were of a life and death importance for the inhabitants of the Zone. How did your journey end? Did everybody make it? The Call of Pripyat will be heard again in the future, and before that: stop by if you find anything interesting - Skadovsk won't be going anywhere, that's for sure!
-GSC comparte en su perfil oficial de Facebook dos imágenes (las segundas de una serie de imágenes comparativas en las que se muestran localizaciones ya conocidas en la saga, en una especie de "antes y después"). En este caso, se nos muestra la Iglesia abandonada de los pantanos de Clear Sky.
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«We've been hiding here so long that sometimes I feel like the whole world is one big swamp. I heard a story once that this used to be normal land, with villages and fields and everything...»
-GSC comparte en su perfil oficial de Facebook dos imágenes (las primeras de una serie de imágenes comparativas en las que se muestran localizaciones ya conocidas en la saga, en una especie de "antes y después"). En este caso, se nos muestra la fabrica abandonada de Cordón.
-GSC comparte en su perfil oficial de Facebook una imagen (junto a un texto) del campamento de Cielo Despejado para conmemorar el 12º Aniversario de la segunda entrega de la saga: CLEAR SKY
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12 years ago, a second part of the S.T.A.L.K.E.R. trilogy was released. It told a story of a mercenary, who assisted a certain faction (which is now only mentioned by veteran stalkers in their tales) to stop the notorious stalker Strelok from entering the center of the Zone. Lots of features, gameplay and story-wise, were added to the game, making it even easier to immerse into the world of the Chernobyl Anomalous Exclusion Zone. Scar was added to the roster of fan-favorite characters and became another legend of the Zone, loved by many players even today. Experienced stalkers surely know how that story ended, but many of them still believe that someday they will be able to witness Clear Sky over the Zone.
-GSC comparte en su perfil oficial de Facebook una canción llamada "108 Bits of the Zone", perteneciente a la BANDA SONORA de S.T.A.L.K.E.R. 2:
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Welcome back stalker. Enjoy the very first part of the S.T.A.L.K.E.R. 2 official soundtrack. Can you sense the brewing tension, do you feel the hairs rising on the back of your neck? Prepare for a new deadly journey: something has changed within the Zone…
-Actualización en las redes sociales (Facebook) de las imágenes de pérfil y de fondo del perfil oficial de S.T.A.L.K.E.R. 2 (Llamado "Official S.T.A.L.K.E.R.")
Así mismo, se publica el primer teaser oficial del juego, junto a un Q&A (Preguntas y Respuestas) sobre cuestiones básicas sobre el juego.
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Greetings, fellow Stalkers! We’re rolling out the official FAQ today. Inside you will find all the up-to-date info on both S.T.A.L.K.E.R. 2 and S.T.A.L.K.E.R. universe. We plan to update this one constantly, so don’t forget to keep an eye on it! ☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️☢️ Q: So, what is S.T.A.L.K.E.R. 2? A: It’s a unique blend of FPS, immersive sim and horror with a really thick atmosphere. One of the biggest open-worlds to date is yours to explore — along with an epic branching story with multiple endings. ________________________________________________________ Q: Which platform is S.T.A.L.K.E.R. 2 going to be released on? A: The game will have a simultaneous release on PC and Xbox Series X. S.T.A.L.K.E.R. 2 will also enter Xbox Game Pass on console on day one. ________________________________________________________ Q: Is it open-world? A: Yes. The Zone in S.T.A.L.K.E.R. 2 is one of the biggest seamless open-worlds to date. ________________________________________________________ Q: What about the story? A: The game will feature an epic, non-linear story. Your choices will influence both short-term consequences and global outcomes. ________________________________________________________ Q: Does the trailer feature the in-game graphics? A: The trailer demonstrates the level of graphics and atmosphere we are aiming to achieve on release. ________________________________________________________ Q: Do I have to complete the previous games before diving into S.T.A.L.K.E.R. 2? A: S.T.A.L.K.E.R. 2 is a standalone project that can be enjoyed on its own. At the same time, we recommend to complete the previous games for the maximum level of immersion. ________________________________________________________ Q: When is the game out? A: We are not ready to disclose the release date just yet. Please follow the official social channels of S.T.A.L.K.E.R. 2 to get the latest development updates. ________________________________________________________ Q: What locations will for sure be in the game? A: The game will take place inside the Chernobyl Exclusion Zone, with new locations being there along with the old ones. ________________________________________________________ Q: I’ve seen an anomaly in the trailer, what about it? A: This is a new anomaly, and you will learn more about it in the game. ________________________________________________________ Q: Will there be any new artifacts and mutants? A: For sure! We’re pretty excited about all the new stuff we are adding to the game, and we hope you’ll love it too. ________________________________________________________ Q: Who was shown at the very end of the trailer? Was it the main protagonist? A: It’s a stalker — a hero of the Zone. ________________________________________________________ Q: Did Trailer show the actual gameplay? A: The trailer is in-engine. Actual game models were used to create it. ________________________________________________________ Q: What at about the mods? A: We’re fully committed to make modding as simple as possible on day one. ________________________________________________________ Q: Can you tell a bit more about the technical part of the game? A: Visuals are critical for the immersion in the world we create, so there are a lot of modern technologies involved. S.T.A.L.K.E.R. 2 runs on Unreal Engine, and we use motion-capture (for both bodies and faces) and photogrammetry to achieve the required levels of realism.
Para redondear aun más la cantidad de información provista aquel día, se compartió una imagen más (una nueva + la que ya mencioné anteriormente, que usaron para la foto de perfil y de fondo), con su respectivo acompañamiento de información:
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S.T.A.L.K.E.R. 2 is a brand-new entry in the legendary series, enjoyed by millions of players worldwide. The explosive combination of first-person shooter, immersive sim and horror is back. It’s the ultimate S.T.A.L.K.E.R. experience of unprecedented scale, advanced graphics, freedom of choices and the thickest atmosphere of a deadly adventure. Welcome to The Zone — an area of exclusion around the Chernobyl Nuclear Power Plant. Full of radiation, mutants and anomalies, it keeps drawing adventurers from beyond the perimeter. Bounty hunters dwell deep into the Zone, driven by its treasures and mysteries. These people are known as stalkers. Are you ready to become one of them?
Se añadió un post más en ese día, con más imágenes (similares a las ofrecidas en el teaser mencionado anteriormente) y texto:
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Immerse in the Zone For the first time in the history of the franchise, the Zone will be yours to explore as a seamless post-apocalyptic open-world — one of the biggest ones to date. It’s Your Story Craft your own story, as the decisions you make will affect more than just your fate, but also the world itself. A-Life 2.0 A living world simulating system controls the state of the Zone, making it truly alive. All sorts of things will happen every moment — even if you are not involved in them directly. Cutting-Edge Tech Ray-tracing, photogrammetry, full-body and face motion capture: we use industry-recognized technologies to offer you the best S.T.A.L.K.E.R experience possible. Find the courage to answer the call. Good hunting, stalker.
_________________ Passion is the friction between one's soul and the outside world.
16 Feb 2021 15:17
Manfree
Stalker Fantasma Supremo
Registrado: 28 Feb 2009 13:26 Mensajes: 1151 Ubicación: Nucelar espanta, se dice Nucelar...
Steam: pablito178
Re: TODAS LAS NOTICIAS de S.T.A.L.K.E.R. 2 (Orden cronológic
Muy buen post Dado. Hay que admitir que se están haciendo de rogar con las publicaciones. Un trailer CGI y poquita cosa ingame. A ver si se sueltan un poco más adelante.
_________________ La Zona nos llama a todos. Y no dudará en reclamar nuestras almas a su merced.
17 Feb 2021 10:12
Nimble
Mercenarios
Registrado: 26 Mar 2011 04:32 Mensajes: 59 Ubicación: En los almacenes militares
Steam: Nimble
Re: TODAS LAS NOTICIAS de S.T.A.L.K.E.R. 2 (Orden cronológic
Vamos que ya sale!!
_________________
23 Jun 2021 15:29
.-Merc.
Stalker Curtido
Registrado: 12 Jul 2017 04:42 Mensajes: 206 Ubicación: Chile
Steam: Reptid
Lectura: Mi lectura favorita son los diálogos del STALKER.
Re: TODAS LAS NOTICIAS de S.T.A.L.K.E.R. 2 (PRE-TRAILER)
Excelente poste de luz, esto me da recuerdos cuando el S2 ni se anunciaba y la gente especulaba si el juego iba a volver o no XD
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