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S.T.A.L.K.E.R. Priboi Story by dez0wave 
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Registrado: 21 Abr 2007 09:44
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Ubicación: Valencia
Nota S.T.A.L.K.E.R. Priboi Story by dez0wave
Priboi Story 1.1.3 Patch for 1.0005

Editado por SenO

Esta es la última versión para el Priboi Story 1.1 para la versión 1.0005 (también para la 1.0004 más abajo)

Imagen


Readme File escribió:
General fixes & suggestions to fix by NatVac:

- fixes of vanilla waypoint bugs (agroprom and military) which caused crashes
- fixed military level kamp with monoliths
- fixed weapon descriptions + names
- fixed missing items from death_generic
- fixed ammo issues with npcs
- fixed missing ogg comment on pkm reload
- fixed delayed sound on vintorez
- fixed stalkers + fireplace issues
- fixed ecolog sidequests
- implemented Dunin Ammo mod


General changes by us:

- fixed blowout spawn bug in underground levels
- altered trader prices
- traders and stalkers wont buy antidote
- fixed x18 lab antidote (was somehow missing from the blue stash, plus it is added to an other stash too)
- fixed the "not so nice" yellow flowers in all levels (they were too big)
- recompiled cordon's details with new grass
- recompiled agroprom's details with new grass
- some objects were deleted from levels to speed the game up a bit
- fixed bug with collision of spawned stashes, while somehow the priboi house stash visual object still flies sometimes, but without collision and sound (since the box is just visual, the stash is still on the ground, so search there if this bug happens)
- removed the monolith crystal particle from sarcofag (it was not needed, since the stone was moved away to garbage)
- removed the flames from the rooftop at stancia1-2 (since the story happens 1 year after shoc story...)
- removed the generator blue effects from stancia2, since marked one destroys them at monolith control 1 year before priboi story
- removed stancia 2 hot air effect, which caused slowdowns on older pc-s
- fixed kamp at military for the arriving monolith guys




Instalación:

Importante: Esta versión no requiere de las anteriores para ser instalada ya que las incluye.

  • 1) Instalar Priboi Story 1.1
  • 2) Instalar la versión 1.1.3 (sobrescribiendo la anterior)


ENLACE DE DESCARGA para versión 1.0005
ENLACE DE DESCARGA para versión 1.0004


:!: Si alguien solicita traducción del Readme File, que postee su petición

Editado por SenO

______


S.T.A.L.K.E.R. Priboi Story V1.1


-------------------------------------------------------------------------------
General Information
-------------------------------------------------------------------------------
Type.................: S.T.A.L.K.E.R. TOTAL CONVERSION
Homepage.............: http://priboi-story.extra.hu
Authors..............: dez0wave team
Contact..............: dezowave[at]vipmail.hu
Version..............: 1.1 FULL (new game needed) *
Compression Format...: "7Z" ZIP ( http://www.7-zip.org )
Patches..............: World Wide Eng 1.0004 & 1.0005 **

* you can't run this 1.1 if you have 1.0 installed!
** the mod is patched for 1.0004 english version by default


:arrow: "BETA Test Parche castellano Priboi Story Mod" ::



DESCARGA en dos formatos:

::Descargar "Priboi_Story_1.1_dez0wave.rar" desde nuestro servidor. :: 356.48 MB

::Descargar "Priboi_Story_1.1_dez0wave.7z" desde nuestro servidor. :: 265.07 MB

Mirrors:

:: Megaupload ::
:: Depositfiles ::
:: Rapidshare.de ::
:: Ceano's site ::


myrkskog escribió:
Aqui estan los cambios que trae la version 1.1.No controlo de ingles, asi que he hecho lo que he podido,si alguien quiere corregir algo,que no se corte.
Esta es la versión 1,1 de la largamente esperada Priboi Story. Ahora, esta versión ofrece todas las
características de PS 1,0. Sin embargo ya estamos trabajando en 1,2, y que
va a traer más diversión, y casi cada nivel contendrá nuevas Alife.

En 1,1, en su mayoría nos concentramos para arreglar lo que pudimos, hubo algunos errores, la mayoría
de ellos eran aceptable, pero hemos tratado de limpiar el mod tanto como hemos podido.
Este mod no es otro estilo de Serious Sam braindead simulador de tiro. Nosotros
destinadas a la aventura ,elementos rpg, sin embargo la vida en la zona no es tan fácil como
usted puede pensar.

Si usted cree que su PC puede manejar algunos gráficos de ajuste, hemos probado con priboi 1,1
Sky4ce Skygraphics 1,81 . Usted puede descargarlo desde aqui:

Descarga: http://depositfiles.com/files/6880508 (v1.81)

Puede encontrar más información sobre nosotros en nuestro sitio web, o podemos informarle acerca de
los progresos realizados, en su correo electrónico.

La versión 1,1 incluye todas las características 1,0 PS, incluido el 1,0 readme, por lo
encontrará todo en 1.

Esperamos que usted tenga más diversión en esta versión. Se incluyeron algunas armas y nuevos vehiculos,
algunos de los nuevos vehículos,se pueden conducir,se han optimizado los niveles.

Si tienes alguna pregunta, o simplemente quieren decir algo, nos encontrará en el Foro de GSC,o en nuestra pagina web oficial. Tenemos una pequeña,pero bonita comunidad.


-------------------------------------------------- -----------------------------
Para ver la versión de 1,1
-------------------------------------------------- -----------------------------

NUEVAS FUNCIONES a 1,1:

-- Nuevo menú principal con la música de MoozE
-- Eliminado el fuego del reactor (parecía extraño 1 año después de la historia de Shoc)
-- Su casa tiene un marcador en el mapa
-- Mientras esté bajo tierra, puede suceder un blowout, no tendra efectos negativos en ti,pero te servira para no dejar, la zona
durante unos minutos
-- Nuevo blowout, eliminado el antiguo completamente
-- El blowout mata a las aves (todas ellas se caen, después de un tiempo van a
volver a aparecer)
-- El blowout se puede personalizar en blowout.ltx.
-- Cuando encuentre los códigos,apareceran marcados en su diario,Cuando se necesiten los codigos ,no sera necesario ir a buscarlos en los documentos.
-- LOs refugios para el blowout serán marcado en el mapa pda 1-2 minutos antes de que ocurra.
--Al finalizar el blowout,recibira un mensaje en la pantalla,anunciando que la zona es segura.
-- Las configuraciones de las armas son mas realistas.
-- Nuevos sonidos para las armas.
-- 7 nuevos vehículos para conducir ( autobús rojo y azul, gas, Lada, nuevo Kamaz, zaz986,
zil131)
-- Los comerciantes se han afinado, y se crea un nuevo tipo de comercio, por lo que
no puede comprarlo todo desde un primer momento, necesitas completar varias misiones, para permitir que
los comerciantes vendan más cosas. Por supuesto, sus precios son siempre diferentes, y venden diferentes cosas.. Sólo puede comprar detectores y cosas de ecologista, a los ecologistas.
--El tabernero no venderá el antídoto, y dispositivos. Deber venderá sólo cosas relacionados con el derecho. También dan de baja los precios de sus artículos, por lo que no es tan fácil como era
en la v 1,0.
--Los niveles subterraneos tienen musica ambient., antes no había música
a los niveles UG.
-- Hemos mejorado el sistema de daños,ahora es un reto para los jugadores,en las dificultades altas,pero el modo pricipiante tambien es dificil.
-- 6 nuevos alimentos tipo (sardina, aceitunas, maíz, conservas de comida, ratpie, maní)
-- 21 nuevas armas (créditos y lista a continuación) y que se añaden a CPN, y
comerciantes, equilibradas por supuesto.
-- Si matan a uno de sus amigos, recibirá de alerta, después de la 2 º de advertencia
se convertirá en hostil.
-- Sonidos de trueno realistas.
-- Mejores relámpagos durante las tormentas (a veces son verdaderos close)
-- Ajustado el tiempo, trae los sentimientos de edad
-- Noches más oscuras
-- Hay nuevas partes de mutantes (cabeza de gato,
cerebro de poltergeis, cuerpo de tuskano)que se pueden comer)

Para conseguir la máxima calidad gráfica, se recomienda utilizar Sky4ce 1,81 mod.



LOG escribió:
Priboi Story 1.1 Full re-release version

*******************************************************************************
S.T.A.L.K.E.R. - PRIBOI STORY 1.1
*******************************************************************************

-------------------------------------------------------------------------------
General Information
-------------------------------------------------------------------------------
Type.................: S.T.A.L.K.E.R. TOTAL CONVERSION
Homepage.............: http://priboi-story.extra.hu
Authors..............: dez0wave team
Contact..............: dezowave[at]vipmail.hu
Version..............: 1.1 FULL (new game needed) *
Compression Format...: "7Z" ZIP ( http://www.7-zip.org )
Patches..............: World Wide Eng 1.0004 & 1.0005 **

* you can't run this 1.1 if you have 1.0 installed!
** the mod is patched for 1.0004 english version by default

-------------------------------------------------------------------------------
Release Notes
-------------------------------------------------------------------------------

This is the 1.1 version of the long awaited Priboi Story. Actually we would
call it the 1.0, what we always wanted to release, but because of time, we
could not finish all the things we wanted. Now this version brings all the
cutout features from PS 1.0. However we are already working on 1.2, and that
will bring more fun, and almost each level will contain new alife.

In 1.1, mostly we concentrated to fix what we can, there were some bugs, most
of them was acceptable, but we tried to clean the mod as much as we could.
This mod is not an other serious sam style braindead shooting simulator. We
aimed on adventure - rpg elements, however the life in the zone is not easy as
you would think.

If you think your pc can handle some graphics tuning, we tested priboi 1.1 with
Sky4ce Skygraphics 1.81 mod. You can grab it from here:

Download: http://depositfiles.com/files/6880508 (v1.81)

You may find more info about us at our website, or we can inform you about the
progress in email too.

The 1.1 version contains all PS 1.0 features, we included the 1.0 readme too, so
you will find everything in 1 place.

We hope you will have more fun in this version. We included some weapons and
some new drivable vehicles, and optimized the levels.

If you have a question, or just want to say something, you will find us at GSC
Forum, or our main site. We have a nice, small community here.


-------------------------------------------------------------------------------
Features of 1.1 version
-------------------------------------------------------------------------------

NEW FEATURES in 1.1:

- New main menu music by MoozE
- Removed the flames from the reactor (it looked weird 1 year after shoc story,
also now it looks cooler at nights)
- Many item got new place, so if you played 1.0, you don't need to fear, that it
will be boring, also codes were changed!
- Your house got a marker on the map
- While you are underground, a blowout can happen, it has no sideeffects yet in
1.1 but at least it helps you to know, not to leave the safe area for a few minutes
- New blowout, we removed the old one completely
- Blowout kills the birds (all of them will fall down, after a while they will
re-appear)
- Blowout can be customized in blowout.ltx (turn on-off for blowout, birds, mutants, psy,
by the way, the psy is disabled by default, kill the birds is on, kill mutants is off)
- Found codes will appear in your diary, so you don't need to check all
documents again if you need them.
- Blowout hideouts will be marked on pda map 1-2 minutes before the blow.
- After the blowout ends and you are in hideout, you will get an on screen note,
that it is safe, and you can go out again
- Realistic weapon configs
- New weapon sounds
- 7 new drivable vehicles (red and blue bus, gaz, lada, new kamaz, zaz986,
zil131)
- Traders were finetuned, and we put back the infoportion type trading, so you
can't buy everything at first, you need to complete several quests to allow
traders to sell you more. Of course their prices are always different, and they
sell different stuffs. You can only buy detectors and ecolog stuff from Ecologs,
Barman won't sell antidote, and devices. Duty will sell only duty related
things. Also they give low prices for your items, so it's not as easy as it was
in 1.0
- Underground levels now have ambient music, because before there were no music
at ug levels
- Better damage system. Now it's real hard and challenging on harder
difficulties, but also it's not easy on novice mode.
- 6 new food type (sardina, olives, corn, preserved meal, ratpie, peanut)
- New wpns (21 new) (credits and list below) and they are added to npcs, and
traders, balanced of course
- If you kill one of your friends, you will get warning, after 2nd warning they
will turn into hostile
- Scary storm, realistic thunder sounds from stormchasers (RHumphries, SpeedY,
FreqMan, Charel Sytze)
- Better, scarier lightnings during storm (sometimes they are real close)
- Tweaked weather, brings back the old feelings
- More darker nights
- cutout mutants have now monster-parts (cat head, izlom hand, poltergeist
brain, tushkano body that you can eat)

For maximum graphics quality, we recommend to use Sky4ce 1.81 mod.

Download: http://depositfiles.com/files/6880508


-------------------------------------------------------------------------------
Fixes since the 1.0 version
-------------------------------------------------------------------------------

- sleeping bag fix included from 1.0
- fixed item descriptions (added the missing ones, and corrected the old)
- items fixed, now you can't sell your own pda and bolt and binoc
- crash on death fixed
- bar warzone fixed, other factionwar zones fixed, now you won't become enemy to
duty and loners, if you help them
- pda map color matches the current summer season in zone
- now cigarette works fine, so it reduces health, but reduces hunger too as in
real life
- the blue energy drink fixed, it's stronger now, and of course costs more
- the minimap was fixed too to match current season color
- the slowest levels were fixed, now garbage runs much better
- npcs use the new wpns too, also it depends on rank
- some respawns fixed or altered
- some labs were empty, until now
- fixed blowout spawn (no more ridiculous things, also no more artifacts out of
level border)
- bridge major fixed (you can talk him anytime)
- blockpost commander fixed (not wandering around Radar and Pripyat so you can
finish your quests)
- fixed vodka task
- bridge mayor, blockpost commander got god mode, since they are important npc-s
(they were almost immortal in 1.0 too)
- more detailed mission descriptions (some of them have photos attached)
- disappearing documents and items fixed
- many npcs were removed from cordon, since it was flooded with soldiers, and
the game was slow a bit
- better task descriptions, some of them has images too
- fixed npc trading, now they wont sell their guitar, harmonica, pda and weapons
anymore, but they still buy anything
- arena fixed, now you won't fight with soldiers, and Arnie is immortal
- ppl needed more mutants at yantar, and other mostly empty levels, so blowout
will spawn more stuff, each level has at least 20 or 30 different spawn point
for monsters
- other little tweaks (nothing big, and nothing important but needed)


-------------------------------------------------------------------------------
CREDITS for 1.1 version
-------------------------------------------------------------------------------

- Ambient music by MoozE
- Weapon skins by Pollux
- Some npc skins by Siro
- Some skins by Marco M
- Darius6 weapon and storm sounds from Sound Overhaul
- Some more real thunderclap sounds recorded by stormchasers (RHumphries,
SpeedY, FreqMan, Charel Sytze)
- Vehicles by Andrei Gerasimov (dez0wave coopeative)
- PLR Realistic Wpns mod 2.5
- Pkm & P90 and Mosin Nagant + Mosin Nagant Scoped (author: Gosuke)
- AK47 and PPSH (authors: Dester & Zereset)
- BM16 Long Rifle (author: Loxotron, GSC)
- Saiga 12c (authors: Tambovski, BarbAn, S_Cream_Err, Fantom Oblivion, xStream,
lez0)
- Benelli M1 Short (authors: Twinke Masta, Thanez)
- PP-19 Bizon (authors: cryomerk, readersdigest, Millenia)
- FN2000 Old (author: Z.E.N., GSC)
- Kriss Super V (authors: RedRogueXIII, SilentAssassin12, Twinke Masta)
- Ingram MAC10 (authors: Pete, Millenia)
- MP7 (authors: Schmung, the_tub, SureShot, DarkElfa ®, Thanez)
- OTS-33 (authors: Kimono, Millenia)
- Steyr TMP (authors: Logger, Thanez)
- TEC-9. (authors: Z.E.N.)
- Groza 2 (author: Z.E.N., GSC)
- Mp5K (authors: Z.E.N.)
- AK103 (authors: Z.E.N.)
- Sr3 Vihr (authors: Z.E.N.)
- Walter 99 (authors: Z.E.N.)
- Toz34 sawn off (author: Z.E.N., GSC)
- Particles.xr file for weapons merged by EggChen.

The models of counter strike weapons and textures created by:
Twinke Masta, Thanez, cryomerk, readersdigest, Millenia, Pete, Schmung,
the_tub, SureShot, DarkElfa®, RedRogueXIII, SilentAssassin12, Logger, Dav0r,
Downloadable Skillz, Kimono, GigantoR, Kurgan, Rionname.
These models were animated and edited for stalker compartiblity by: Z.E.N.


-------------------------------------------------------------------------------
Features of 1.0 version
-------------------------------------------------------------------------------

This is the list of features from 1.0 version. Note, some of them were changed
since release! (and also we didn't include all features, that would make too
long list)

- New main menu theme.
- You start the game in a different place.
- You are a Military Lieutenant.
- No 'shoc' storyline (99% ripped, 1% left for old non-storyline missions)
- New story, but with freeplay from the beginning without restrictions.
- New story quests and side quests (a lot).
- Unique timed missions
- Infections (you will need antidotes)
- New cut-out documents.
- New hud, new inventory.
- Tougher enemies.
- Better npc detection settings (now you can sneak...)
- Old cut-out stuff with different descriptions.
- New dialogs and new possibilities.
- New outlook from a different character.
- You will meet Strelok, Doc and many others from the Marked One's story.
- Food items won't restore as much health as before.
- Edited sounds (no one will call you Marked One etc.)
- New outro and new intro video (please don't use '-nointro' for the first time)
- The Military begins as friendly towards you.
- The Duty and Loners begin as neutral towards you.
- The Bandits, Freedom, Monolith, and Mercenaries begin as enemies towards you.
- Mercenary base at Agroprom (The former military base...)
- You will have a house at Cordon village with doors, furnitures, and lockers.
- New monsters and blowout descriptions.
- Full day-night cycle at Pripyat, Radar, Yantar, Stancia1 and Stancia2.
- You can go through the main gate in the Stadium at Pripyat.
- Some level changers were moved, so you can explore the levels a bit more.
- Reworked level graphics - you will notice more green stuff, flowers, and objects.
- No blowout at Stancia1, so you can explore the level a bit more.
- Random blowouts and less psy emissions.
- No dead-zone at Stancia2, so you can explore the level from the ground.
- Be aware! The radiation is your invisible enemy, you can't see it with your eyes!
- Added a lot of monsters and artifacts at Stancia2, so be prepared for fight.
- You can go back from Stancia2 to Monolith's War lab, and the Sarcophagus.
- At Stancia 2 you can use the removed ladders, so you can climb to the roofs, or to the other chimney of the reactor block 1 & 2! (good for sniping)
- Because we thought that the teleports are a way too futuristic for this game you can use the ladders to climb up to the roof instead of the teleports.
- From Sarcophagus, you can go back to Stancia1.
- From Stancia1 you can go back to Pripyat (as in the free play story mod).
- There was a secret monolith base at Radar level, check the PDA for a level
changer. From there you can go to X10, it's just an alternative route but faster.
- Added a some cut out monsters to every level. (nothing new, but good feature)
- Added a lot of vehicles to almost every level. (nothing new, but good feature)
- Vehicle floating issue fixed.
- New sound effects at the Sarcophagus.
- BTR windows can be opened with 'L' button.
- New bar music. (old radio spots and musics)
- Hidden documents! (You will have to use your wits to find them hehe.)
- Restored some code doors, and you need to find more codes to open doors.
- Edited smart-terrains.
- More 'war' between the factions.
- Sleeping (With AMK sleepbag that you will need to buy from the traders)
- Detector devices and other useful stuff.
- You can sell anything to NPCs, but they will buy things for lower prices.
- You can carry barrels and explosives (grenade icon)
- Blockpost Commander, Barman and Petrenko will trade almost everything
- You can apply for tasks at the Blockpost Commander but you will get the new storyline missions as soon as you finish the current one.
- There will be a locker for you in the bathroom, so use it to store your stuff
- Reworked PDA
- Because you are a well equipped military soldier, you will get a full Encyclopedia section to learn things about the Zone and the factions.
- Restored the sun that was left out. (Thanks xStream for the help)
- Less generic skins for NPCs.
- Barmen, Petrenko can now repair your gear.
- Many more little changes (weapons, items, monsters...) that you will notice.
- You can sell your torch, bolt and other stuff, but then you can't use the night vision or headlamp, until you buy a new torch, and also it's a good idea to use the bolts, because of there are a lot of invisible anomalies...
- You can put a lot of stuff to your belt, like the carried explosives, devices,some quest items, artifacts, and torches as in the 'old stalker'...



-------------------------------------------------------------------------------
CREDITS for 1.0 version
-------------------------------------------------------------------------------


- Psy Zones and Blowout mod 1.2x by LSSNeitrino & dezodor
- Btr windows are open by Romzes
- sleep mod by ab@ndon
- AMK Sleeping bag with sleep menu
- shootable birds by AMK Team
- Siro's reskin pack
- detector mod by Terminator149
- niva sound from my neighbour's niva (not the best ...hehe)
- uaz sound from a youtube video (official uaz jeep test)
- less generic stalker/rookie/bandit skins by jrmy
- main menu theme song: Rob D. - Clubbed To Death -> removed in 1.1
- BBC Chernobyl disaster movie clips
- Some sounds from S.t.a.l.k.e.r. Sounds Overhaul by Darius6
- Gloves and sleeves reskin by Marco M.
- Repair mod by Shebuka
- Artifact Activation 1.3 by - XiaNi, WarLord & BAC9-FLCL
- gulag_pripyat.script from BFA by Bardak



-------------------------------------------------------------------------------
GREETINGS
-------------------------------------------------------------------------------

Dez0wave team greets:

NatVac, Zeed, Bardak, Neo][, Alwen, Dev1ce, Natace, xStream, Don Reba, Bac9-flcl,
Darius6, Fatrap, Ceano, Claysoft'65, Nosf3ratu, Marco-M, Gr1ph00n, Kanyhalos,
Widra, Loxotron, Hesh, Bober, HarD313, MarteenDee, Nemo, Gubr, Dade, Super-Panda,
Pixel, Anon, Russian-Stalker, Rusya, Utility, Unstoppable, Silverpower, Lee28,
Xman99, Soduka, Darknothing, Cobra428, JohnnyTheWolf, EggChen, Pelzr, Dade
FFStalkerx, Brazuca and many more



-------------------------------------------------------------------------------
Install Notes
-------------------------------------------------------------------------------

This 1.1 version is a complete re-release of 1.0 plus the many included features
and fixes. This was needed, because many files were removed, and with a simple
overwrite they won't disappear.

INSTALL:

1. make sure you don't have Priboi Story 1.0 installed
2. if you have, then delete it (delete gamedata folder and saves)
3. unpack this mod to the Stalker - Shadow of Chernobyl game directory *
4. edit the fsgame.ltx as usual with mods ($game_data$ = true|true|)
5. read the readme carefully
6. launch a new game **
7. have fun!

* you don't need to make gamedata folder, just extract everything to stalker
** forget the old 1.0 saves, this 1.1 needs new game start!


If you use 1.0005 patch, you must copy the files from Gamedata\PATCH folder
and update the old ones. If it is done, then it will run with 1.0005 patch too.
We still recommend to use 1.0004 since thats the most stable sp patch ever
released.


UNINSTALL:

Completely remove the gamedata folder from your stalker directory.


-------------------------------------------------------------------------------
System Requirements
-------------------------------------------------------------------------------

We tested a lot with different pc specs, so we hope this will help you to set
the graphics settings properly in game:

* If you would like to play on medium settings, static lightning, then:
(do not use such things like -smap4096 -mblur even if your vga supports it)

- 2ghz cpu (intel - amd)
- 1gb ram
- ati 9800pro or 9700 series or nvidia x1900 series

* If you would like to play on high settings, but not yet maxed, then:
(you can try out Sky4ce 1.8 too, it will make the graphics much better)

- 3ghz cpu (intel - amd)
- at least 2gb ram
- ati x1950xt or nvidia 8000 series vga

* If you want to run Priboi Story on maximum graphics, with sky4ce 1.81 tuning
and without any trouble or/and slowdowns, you need:

- 3ghz cpu (intel-c2d or amd)
- 3gb rams
- nvidia 8800gt or 9800, or ati-amd x4850-70

-------------------------------------------------------------------------------
Priboi Story, the first total conversion new storyline mod for S.T.A.L.K.E.R.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
All mods are free for stalker, if you see it somewhere for money, drop us an
e-mail and we will send you a working download link!
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Property of dez0wave team 2008.08.10.
-------------------------------------------------------------------------------

DOWNLOADS SECTION:

megaupload:
http://www.megaupload.com/?d=2QHGNNYP

depositfiles:
http://depositfiles.com/files/7394763

files.to:


rapidshare.de:
http://rapidshare.de/files/40292668/Pri ... ve.7z.html

stalkerfiles/filefront: moddb:

ceano's site:
http://www.ringen.net/~ajs/stalker/mods ... ez0wave.7z


PRIBOI STORY 1.1 Manual with pictrues:
http://chernobyl.extra.hu/PriboiStoryPapers.pdf


SCREENSHOTS:

http://www.ringen.net/~ajs/stalker/mods ... riboi.html

Thanks to: Ceano, Jamie1992, Gubr, Serensius, FFStalkerx for the upload

Other localisations are under translation









[hide=DESPLEGAR versiones anteriores]

S.T.A.L.K.E.R. Priboi Story v.1.0

:: Descargar "Priboi_Story_1_0_with_Fix.rar" desde nuestro servidor :: (Sin instalación, carpeta a saco paco) 280,73 MB


::DESCARGAR::

:: Mirror

:: Post oficial de DESCARGA en el foro de GSC::

doberman escribió:
Nuevos fixes para el priboi:

http://priboi-story.extra.hu/page.php?id=6

Pequeños patches para crashes (mod sleeping bag y al coger un item) y otro para evitar el tomo "vainilla" de la niebla en las tarjetas nvidia.


:: Post oficial de DISCUSIÓN en el foro de GSC::


[hide=DESPLEGAR LOG EN ESPAÑOL (by danidomen)]Notas de salida/lanzamiento:
Llevamos trabajando en este mod desde principios de Mayo, y ahora esta finalmente listo! Hemos querido sacar esto en Agosto, pero con las noticias de que el nuevo parche saldría pronto, teniamos que re-crear el mod desde el principio. Para ser sinceros, cuando tuvimos noticia de que podiamos añadir cargadores de mapas (transiciones entre mapas) decidimos lanzar Priboi despues y sacar el mod Free-play primero. Eventualmente el mod se hizo en base a este y tambien al mod Oblivion Lost. Hemos añadido muchos mas cambios y opciones desde esa vez, por eso esperamos que te diviertas con este juego mucho mas que nosotros desarrollandolo...

Nota1: Solo funciona con la v1.0004 o v1.0005 (no con versiones más antiguas)
Nota2: Las traducciones al Ruso, Francés y Alemán estaran disponibles pronto!
Nota3: Actualizaciones para los parches nuevo estaran disponibles pronto!

Una pequeña historia
Aproximadamente un año ha pasado desde la historia del Marcado Uno. Eres el teniente militar Priboi Slipchenki, y tu fuiste enviado a la Zona...

Hubo una organización secreta, llamada UHSF, y ellos fueron los responsables del incidente. Tenian una base en la Ciudad Muerta (Limansk?) pero los mercenarios los expulsaron de alli a últimos de los 80. La organización se disuadio, y los últimos supervivientes siguen desaparecidos a dia de hoy. De alguna manera esta historia esta relacionada con la del Marcado Uno, y tu debes descubrir como. Unos 20 importantes documentos clasificados ocultos en la Zona que debes encontrarlos para completar el puzzle. Serás un "Sherlock Holmes" y profundizar en la zona como nadie antes lo habia hecho.

Si encuentras uno de los documento desaparecidos, debes leerlos para obtener información acerca del caso, o conseguir varias pistas que te lleven a la busqueda del siguiente. Estas en la Zona de nuevo, pero ha cambiado. Mientras que la Zona parece haberse convertido en un sitio mejor para sobrevivivir, solo es un espejismo que oculta más dificultades, más mutantes del centro de la zona, y han aumentado considerablemente las amenazas en la Zona. Los mercenarios ganaron el control sobre la factoria Agroprom, y los militares fueron forzados a retroceder a Cordon. Tu puedes ser la única esperanza...

Cuando comienza el juego, tienes que leer tu PDA y asegurarte de chequearla a menudo!. Será de gran ayuda y podrias encontrar cualquier cosa que quieras en la PDA. Despues de que hables con el comandante y el mayor, no te olvides de hablar con tu "colega" tambien. El es el jefe del pueblo. Casi todas las conversaciones han sido reescritas, por eso deberias hablar con toda la gente. Durante las misiones tendras noticias acerca de la Zona de una perspectiva diferente según la persona. Conoceras todos los secretos que no pudiste encontrar en la historia del Marcado Uno... Te encontraras con Strelok, Doc, y por supuesto con Dezik Lohnar (dezodor), Kanyhalos, NatVac, Don Reba, Siro, Darius6 y un monton de miembros importantes dentro del equipo dez0wave (equipo creador del mod).

Te deseamos que te lo pases bien en esta partida!

**Una pregunta, que debes hacer despues de leer esto: ¿Qué es UHSF?
UHSF es el significado de solamente United Hungarian Stalker Forums (Foros de Stalker de la Union Hungara). No es nada grande, es solamente nuestro campamento en el mundo de la Zona. Si estas rondando por alli, no te lo pienses y hazte con una cerveza, o dos...

¿Qué hay nuevo? 1.0


- Nuevo menu principal
- Empiezas en un sitio diferente
- Eres un teniente militar
- Nada de la linea de historia de ShoC (99% rippeado, 1% para las viejas misiones secundarias)
- Nueva historia, pero modo libre desde el principio sin restricciones.
- Nuevas quest de historia y quest secundarias (un montón).
- Misiones unicas contrarreloj
- Nuevos documentos eliminados
- Nuevo HUD
- Nuevo inventario
- Enemigos más listos
- Viejo material eliminado con diferentes descripciones
- Nuevos dialogos y nuevas posibilidades
- Nuevo punto de vista de un personaje distinto
- Te encontraras con Strelok, Doc y muchos otros de la historia de Marcado
- Los items de comidad no restauran tanta vida como antes.
- Sonidos editados (nadie te llamara Marcado, etc.)
- Nuevo video de intro (no uses "-nointro" la primera vez)
- Los militares comienzan como amigos tuyos
- Deber y Solitarios comienzan como neutrales a ti
- Bandidos, Libertad, Monolith, y Mercenarios comienzan como enemigos a ti
- La base de los Mercenarios se encuentra en Agroprom
- Tendrás una casa en el pueblo de Cordon con puertas, muebles y cerrojos.
- Nuevos mosntruos y descripciones.
- Ciclo dia y noche completo en Prypiat, Rada, Yantar, Stancia1 y 2
- Puedes atravesar la puerta principal en el Estadio de Prypiat
- Muchos cargadores de nivel han sido movidos, asi podrás explorar los niveles un poco mas
- Rehechos los graficos de los niveles - mas "verde", flores y objetos
- No blowout en Stancia1, podras explorar el nivel un poco más.
- BlowOuts aleatorios y menos emisiones psquicas
- No zona de muerte en Stancia2, asi podrás explorar el nivel desde el suelo.
- Mantente alejado! La radiación es tu enemigo invisible, no puedes verlo con tus ojos!
- Añadidos gran cantidad de monstruos y artefactos en Stancia2, asi que preparate para luchar
- Puedes volver desde Stancia2 al laboratorio de Guerra Monolith y del Sarcofago.
- En Stancia2 puedes usar las escaleras eliminadas, podras escalar a los tejados a a otra chimenea del bloque del reactor 1 y 2 (bueno para francotiradores)
- Hemos creido que los teletransportadores son un camino demasiado futurista para este juego, por eso puedes usar las escaleras para subir arriba del tejado en lugar de los transportadores.
- Desde el Sarcófago puedes volver a Stancia1.
- De Stancia1 puedes volver a Prypiat (como en el mod de historia FreePlay)
- Hay un secreto en la base de monolith en el nivel Radar, consulta la PDA para un cargador de nivel. Desde aqui puedes ir a X10, es solamente una ruta alternativa pero es más rapida.
- Añadidos un monton de enemigos eliminados en cada nivel
- Añadidos un monton de vehiculos en casi cada nivel.
- Arreglado el problema de vehiculos flotantes
- Nuevos efectos de sonidos en el Sarcofago (como en el mod Freeplay)
- La ventana BTR puede ser abierta con la tecla "L"
- Nueva musica en bar (viejos anuncios de radio y musica)
- Documentos ocultos! (Tendras que usar tu ingenio para encontrarlos hehe)
- Recuperados muchas de las puertas con codigos, y necesitas encontrar los codigos para abrirlas
- Editados los terrenos-inteligentes
- Más "guerra" entre las facciones
- Dormir (con la AMK bolsa de dormir que puedes comprar de los comerciantes)
- Dispositivos de detección y otras cosas utiles
- Puedes vender cualquier cosa a los NPCs, pero ellos lo compraran por precios bajos
- Puedes llevar barriles y explosivos (icono de granada)
- Comandante del puesto de bloqueo, Barman y Petrenko comerciaran con casi todo
- Puedes aceptar tareas del comandante del puesto de bloqueo pero tendras una nueva linea argumental de misiones tan pronto como acabes la que mision que tienes en ese momento.
- Hay un cerrojo en tu cuarto de baño, puedes usarlo para almacenar tus cosas
- Rehecha la PDA
- Como estas equipado como un buen soldado militar, tienes que una completa Enciclopedia por secciones para aprender las cosas acerca de la Zona y las facciones.
- Restaurado el Sol (gracias a xStream por su ayuda)
- Menos skins genericos para los NPCs
- Barman y Petrenko pueden reparar ahora tu equipo
- Muchos otros pequeños cambios (armas, items, monstruos...) de los que tendras noticia.
- Puedes vender tu linterna, tornillos y otras cosas, pero no podras usar la vision nocturna o tu linterna en la visera hasta que compres otra linterna, y tambien es una buena idea usar los tornillos, porque habrá un monton de anomalias invisibles...
- Puedes poner un monton de cosas en tu cinturon, como los explosivos, dispositivos, varios items de quest, artefactos, linternas como en el "viejo stalker"...


Instrucciones de instalación

1. Edita el fsgame.ltx y cambia la primera linea a 'true' | 'true'

2. Juega (por favor no uses el comando '-nointro' la primera vez, porque no veras la nueva intro)
- En el menu principal en la sección de controles puedes editar la función 'turn on'. Es la responsable para arrancar el motor en los coches, por defecto la "b"
- Mientras conduces el APC (BTR) puedes abrir y cerrar la ventana con la tecla "L"

3. Para desinstalar Priboi puesde iniciar el STARTS.T.A.L.K.E.R. - Priboi StoryUninstall utility o puedes hacerlo desde Agregar o quitar programas desde el Panel de Control de Windows.[/hide]

[hide=DESPLEGAR Log]S.T.A.L.K.E.R. Priboi Story by dez0wave

**************************************
S.T.A.L.K.E.R. Priboi Story - dez0wave
**************************************

General Information

A new S.T.A.L.K.E.R. Storyline modification with extended features.

Contact..............: dezowave@vipmail.hu
Visible on forums....: http://www.gsc-game.com, http://www.oblivion-lost.de
Priboi website: http://priboi-story.extra.hu/
Download link.........: http://www.gigasize.com/get.php?d=3q9pw4yyq0c

Release Notes

We have been working on this mod since early May, and now it's finally ready! We wanted to release it in August, but when the new patch came, we had to re-create the mod from the beginning. To tell you the truth, when we noticed in early July that we can add level changers we decided to release Priboi later and released the free-play mod first. Eventually that mod turned into the base for this one, and also the Oblivion Lost mod. We added many more changes and features since then, so we hope you will enjoy this game as much as we did the developing it...

Note1: This only works with 1.0004 or 1.0005 (won't work with older versions)
Note2: Russian, French, and German translations will be available soon!
Note3: Updates for the new patches will be available soon!

A Little Story

Approximately one year has passed since the Marked One's story. You are the military Lieutenant Priboi Slipchenko, and you were sent into the Zone...

There was a secret organization, called UHSF, and they were responsible for the incident. They had a base at Dead City (Limansk?) but the mercenaries whipped them out in the late 80's. The organization fell apart, and the last living members disappeared until today. Somehow this story is connected to the Marked One's story, and you'll eventually find out how. Over 20 important classified documents were hidden in the zone and you will need to find them to complete the puzzle. You will need to be "Sherlock Holmes" and dig deeper in the zone then you have ever done before.

If you find a missing document, you will need to read it to obtain information about the case, or get some clues about where to look next. You are in the Zone again, but it has changed. While the zone appears to have become a better place to survive in, but this has only caused it to become more difficult as it has driven more mutants from the center of the zone, and has increased the amount of threats in the Zone. The mercenaries have gained control on the Agroprom factory, and the
military was pushed back to Cordon. You might be their only hope...


At the game start, you will need to read the PDA, and make sure to check it often! It will be helpful, and you can find anything you want in the PDA. After you talk to the military commander and the major, do not forget to talk to "buddy" too. He is the village chief. Almost every conversation was re-written, so you should talk a lot with people. During your missions, you will notice the Zone from a different person's perspective. You will know the secrets that you were unable to find in the Marked One's story... You may meet with Strelok, Doc, and of course Dezik Lohnar (dezodor), Kanyhalos, NatVac, Don Reba, Siro, Darius6 and a lot of important
members of the dez0wave team.

We wish you a good play!

**One question, you may ask after you read this text: What is UHSF?

UHSF is the one and only United Hungarian Stalker Forums. So nothing big, it's just our camp in the Zone world. If you are wandering around, just check in, and grab a beer, or two.

What's new? (1.0)

New features:

- New main menu theme.
- You start the game in a different place.
- You are a Military Lieutenant.
- No "shoc" storyline (99% ripped, 1% left for old non-storyline missions)
- New story, but with freeplay from the beginning without restrictions.
- New story quests and side quests (a lot).
- Unique timed missions
- New cut-out documents.
- New hud.
- New inventory.
- Tougher enemies.
- Old cut-out stuff with different descriptions.
- New dialogs and new possibilities.
- New outlook from a different character.
- You will meet Strelok, Doc and many others from the Marked One's story.
- Food items won't restore as much health as before.
- Edited sounds (no one will call you Marked One etc.)
- New outro and new intro video (please don't use "-nointro" for the first time)
- The Military begins as friendly towards you.
- The Duty and Loners begin as neutral towards you.
- The Bandits, Freedom, Monolith, and Mercenaries begin as enemies towards you.
- Mercenary base at Agroprom (The former military base...)
- You will have a house at Cordon village with doors, furnitures, and lockers.
- New monsters and blowout descriptions.
- Full day-night cycle at Pripyat, Radar, Yantar, Stancia1 and Stancia2.
- You can go through the main gate in the Stadium at Pripyat.
- Some level changers were moved, so you can explore the levels a bit more.
- Reworked level graphics - you will notice more green stuff, flowers, and objects.
- No blowout at Stancia1, so you can explore the level a bit more.
- Random blowouts and less psy emissions.
- No dead-zone at Stancia2, so you can explore the level from the ground.
- Be aware! The radiation is your invisible enemy, you can't see it with your eyes!
- Added a lot of monsters and artifacts at Stancia2, so be prepared for fight.
- You can go back from Stancia2 to Monolith's War lab, and the Sarcophagus.
- At Stancia 2 you can use the removed ladders, so you can climb to the roofs,
or to the other chimney of the reactor block 1 & 2! (good for sniping)
- Because we thought that the teleports are a way too futuristic for this game
you can use the ladders to climb up to the roof instead of the teleports.
- From Sarcophagus, you can go back to Stancia1.
- From Stancia1 you can go back to Pripyat (as in the free play story mod)
- There was a secret monolith base at Radar level, check the PDA for a level
changer. From there you can go to X10, it's just an alternative route but faster.
- Added a lot of cut out monsters to every level.
- Added a lot of vehicles to almost every level.
- Fixed the floating vehicles issue
- New sound effects at the Sarcophagus (as in freeplay mod)
- BTR windows can be opened with "L" button
- New bar music (old radio spots and musics)
- Hidden documents! (You will have to use your wits to find them hehe.)
- Restored some code doors, and you need to find more codes to open doors.
- Edited smart-terrains.
- More "war" between the factions.
- Sleeping (With AMK sleepbag that you will need to buy from the traders)
- Detector devices and other useful stuff.
- You can sell anything to NPCs, but they will buy things for lower prices.
- You can carry barrels and explosives (grenade icon)
- Blockpost Commander, Barman and Petrenko will trade almost everything
- You can apply for tasks at the Blockpost Commander but you will get the new
storyline missions as soon as you finish the current one.
- There will be a locker for you in the bathroom, so use it to store your stuff
- Reworked PDA
- Because you are a well equipped military soldier, you will get a full Encyclopedia
section to learn things about the Zone and the factions.
- Restored the sun that was left out. (Thanks xStream for the help)
- Less generic skins for NPCs.
- Barmen, Petrenko can now repair your gear.
- Many more little changes (weapons, items, monsters...) that you will notice.
- You can sell your torch, bolt and other stuff, but then you can't use the
night vision or headlamp, until you buy a new torch, and also it's a good idea
to use the bolts, because of there are a lot of invisible anomalies...
- You can put a lot of stuff to your belt, like the carried explosives, devices,
some quest items, artifacts, and torches as in the "old stalker"...

CREDITS
- Psy Zones and Blowout mod 1.2x by LSSNeitrino & dezodor
- Monster scripts from the M_BCCF 2.x by LSSNeitrino
- Btr windows are open by Romzes
- sleep mod by ab@ndon
- AMK Sleeping bag with sleep menu
- shootable birds by AMK Team
- Siro's reskin pack
- detector mod by Terminator149
- niva sound from my neighbour's niva (not the best ...hehe)
- uaz sound from a youtube video (official uaz jeep test)
- less generic stalker/rookie/bandit skins by jrmy
- main menu theme song: Rob D. - Clubbed To Death
- BBC Chernobyl disaster movie clips
- Some sounds from S.t.a.l.k.e.r. Sounds Overhaul by Darius6
- Gloves and sleeves reskin by Marco M.
- Repair mod by Shebuka
- Artifact Activation 1.3 by - XiaNi, WarLord & BAC9-FLCL

Greetz:

Ab@ndon, Jeppa, NatVac, Siro, xStream & AMK Team, DonReba, LSSNeitrino, Romzes Barin, Ceano, Gannebamm, DC-, Buddy, NEO, Zeed, Bardak, Alwen, Empro, Haron & RgR Team, rspeed and many more...

Install notes

1. Edit the fsgame.ltx and change the first line to 'true' | 'true'

2. Play (please do not use the '-nointro' command at first start, because you won't see the new intro and outro movies...)
- In the main menu controls section, you can edit the 'turn on' function. That is responsible for turning on the engine of the vehicles. The default button is 'b'
- While driving the APC (BTR) you can open/close the windows with 'L' button

3. You can uninstall Priboi by running START\S.T.A.L.K.E.R. - Priboi Story\Uninstall utility or you can uninstall Priboi by running Add\Remove applet in Control Panel

Something you need to know

1. During the level design, we added many objects to the game. These objects are from the SDK raw objects folder. We just edited them, added bones, and properly exported them to OGF format. It is not an easy job, but because it's free stuff you may use them for your mods, just mention our name in the credits.

We also included the actor editor objects, but with bones and perfect shaders, so if you don't want to edit them, just hit export to ogf, and you can spawn them.

2. You will notice, that you can walk through some objects near a smart terrain or used AI locations (only some trees, the other objects have bones). This one was needed to fix the invalid vertex for object error.

Priboi Project Members

Dezodor - spawns, scripting, dialogs, sound editing and level design
Wavetrip - textures, testing
Barin - tasks, scripting, testing
Kailniris - models, design
Next-day - movies, testing
Kanyhalos - weapons, npc-detection, testing
Buddy - loading screens, textures, testing

BIG THANKS TO THEM

Without these people and their tools, this mod wouldn't exist

NatVac - help with scripting
Siro - textures, text correction
Don Reba - translation, text correction
Johnnythewolf - testing, French translation
Darius6 - sound fixing
NEO - sdk model-import-export help
Alwen - sdk objects help
Brazuca - English text correction
Bober - Russian translation
Fatrap - death items & ideas
Zeed - xrspawner
Bardak - acdc

If you found bugs ...

Then feel free to inform us either by dropping us an e-mail or by leaving a post on the GSC forum. Post detailed information what kind of bug did you find, where the bug occured, at which stage of the game and of course FATAL ERROR section from log file

If you need help or want to help us

contact 'dezodor' at GSC stalker forums, oblivion lost forums, or UHSF forums. You may write us a mail to dezowave@vipmail.hu if you would like to ask or tell us your opinion, or suggest anything that will improve this mod.

dez0wave-Background

If you know us, you can skip this part

Our mod team started with two members, dezodor, and wavetrip. our first project was returning the blowouts in the game in early April. After the first version, we met LSSNeitrino, who was working on the same stuff, but with random blowouts. We decided to help each other, and we released a new version with better effects, and killing radiation and also better sound effects. LSSNeitrino is a great scripter, he managed to add some NPC reactions and spawning cutout monsters after the blowout so we kept
the original idea, and during the months we made the effects and sounds better. Many modders loved the new sounds of the blow, so we still see those sounds in many great mods.

Our second project, the UHSF mod was our first big mod, that's when Kanyhalos joined us. We managed to remove the blowout and the dead zone from the NPP levels, also added clean weather to the dark areas, so that was the main thing about the old UHSF mod with cars and cutout mutants. That was the time when wavetrip left the team...

The free play story project was the first mod with free play possibility through level changers. In early July the level changers took you back from the NPP (point of no return) to Pripyat through the Sar. We also added back the vehicles (the old forgotten Moskvich to) and more cutout mutants, better weather, blowout and many more little changes. The free play mod was our first really big success.

Then the time came, and we decided to create a new project, called the Priboi Story. The team fell apart and dezodor was alone with the project. Kanyhalos helped him with ideas and also helped him with collecting coordinates and spawning mutants. After 2-3 months of editing the files, the mod began to work fine, and the motivation rose. The first breaking point was the 1.0004 patch, because we needed to re-create the mod from the beginning. In October we decided to abandon'the mod, because we wanted to add many stuff, that we were unable to add. Thank god we met Barin, Kailniris, Natvac, Siro and Darius6. Barin helped us a lot with the missions. Kailniris helped us with modeling work, Natvac helped us with scripting and solutions, Darius6 with sound fixes and ideas, and Siro gave us cool textures and also helped with correcting the text. So everyone had their own task to complete. This is the first storyline mod for Stalker.

The Oblivion Lost Project team asked us to work with them last month, so we will create mods with the OLP name, instead of dez0wave from now. It will be the same, but with more modders, more ideas, and faster work.

**********************************
**********************************[/hide]





http://chernobyl.extra.hu/promo/promo1.jpg
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http://chernobyl.extra.hu/pri_promo2/1.jpg
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http://chernobyl.extra.hu/pri_promo2/12.jpg
http://chernobyl.extra.hu/pri_promo2/promo11.jpg[/hide]

_________________
:: http://hectrolportafolio.blogspot.com/ ::: [Todos mis mods, Stalker, Fallout3, Oblivion...]

:arrow: "Guía de compra S.T.A.L.K.E.R: Clear Sky" ::

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Última edición por SenO el 03 Sep 2009 16:10, editado 14 veces en total



15 Ene 2008 16:46
Perfil WWW
Libertad
Libertad
Avatar de Usuario

Registrado: 23 Abr 2007 22:47
Mensajes: 847
Ubicación: Buenos Aires, Argentina
Nota 
Este mod promete, cambia muchas cosas, ¡Hasta la historia! Y encima funciona con el 1.0004 :D

_________________
Imagen
Imagen
Imagen
"El gamer no muere, respawnea"
"Jesus tardó 3 dias respawnear, eso si que es LAG" - Gamer religioso


15 Ene 2008 18:32
Perfil
Solitarios
Solitarios

Registrado: 30 Oct 2007 10:52
Mensajes: 3504
Ubicación: MADRIZZZ
Nota 
Debe ser torpe porque no encuentro donede bajarlo en ese link,hay fotos y video,pero no encuentro la descarga.

Me podeis ayudar?


15 Ene 2008 19:26
Perfil
Mercenarios
Mercenarios
Avatar de Usuario

Registrado: 22 Abr 2007 09:16
Mensajes: 5149
Ubicación: Huelva - Andalucía
Steam: Alejandro350
Nota 
Hectrol cambia lo de .:Descarga y Post Oficial:. porque el mod aún no ha sido lanzado ;)

_________________
Caballeros de Deber ¿Os apetece disparar primero?

Herr Ethan antes de la batalla por Agroprom


15 Ene 2008 19:31
Perfil WWW
Administrador. "Final Brick" Faction
Administrador.     "Final Brick" Faction
Avatar de Usuario

Registrado: 21 Abr 2007 09:44
Mensajes: 7480
Ubicación: Valencia
Nota 
Ethan escribió:
Hectrol cambia lo de .:Descarga y Post Oficial:. porque el mod aún no ha sido lanzado ;)


uPS xD

_________________
:: http://hectrolportafolio.blogspot.com/ ::: [Todos mis mods, Stalker, Fallout3, Oblivion...]

:arrow: "Guía de compra S.T.A.L.K.E.R: Clear Sky" ::

:arrow: "Clear Sky Virtual Photobook" ::

:arrow: Tutorial de texturizado, reskineo y básico de Photoshop CS3 ::

:arrow: STALKER_The_Complete_Original_Game_Soundtrack.rar 104,77MB


15 Ene 2008 20:50
Perfil WWW
Mercenarios
Mercenarios
Avatar de Usuario

Registrado: 22 Abr 2007 09:16
Mensajes: 5149
Ubicación: Huelva - Andalucía
Steam: Alejandro350
Nota 
Mira:

Citar:
Now we need to test some missions and if everything is okay, we can release
this mod on this weekend.


Dice que esta semana sale, a ver si es verdad.

Pero las fotos NO me molan nada, solo muestran las bonitas fotos ( que porsupuesto intentaré quitar, porque queda super feo ) y mas hierva, nada de novedades, ni nada.

_________________
Caballeros de Deber ¿Os apetece disparar primero?

Herr Ethan antes de la batalla por Agroprom


15 Ene 2008 20:53
Perfil WWW
Stalker Semidios
Stalker Semidios

Registrado: 23 Jul 2007 03:03
Mensajes: 3492
Nota 
que es eso de margaritas!!!! no me jodas xd yo aqui solo quiero ver despojos ,cadaveres ,y residuos nucleares xd

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Imagen


15 Ene 2008 20:55
Perfil
Solitarios
Solitarios

Registrado: 30 Oct 2007 10:52
Mensajes: 3504
Ubicación: MADRIZZZ
Nota 
Por dios por dios por dios...quereis ver cadaveres,probad

ABC AMK SRP mod...o mejor esperad,estoy flipando lo que cuentan de este mod,voy a intentar instalarlo otra vez,tiene varios parches y arreglos,pero vamos,que te dan una vuelta en helicoptero por lo visto...
En cuanto le pille el truco para instalar y que hay que hacer...posteo

Lo de Priboi...puf,llevo esperando a que salga desde que vi en un video como podias pedir a otros stalkers que te acompañaran,se veia en el video,corrian y el otro le seguia...cuando salga...VA A SER COMO TENER UN JUEGO NUEVO.


15 Ene 2008 21:22
Perfil
Stalker Semidios
Stalker Semidios

Registrado: 23 Jul 2007 03:03
Mensajes: 3492
Nota 
Lo unico que me mola de este modo es el cielo ,si hos fijais cuando se queda mirando hacia el sol ,ese es el tipo de cielo de la 1º versión de stalker oblivion lost ,cuando saquen el modo me pillare el archivo weathers y el sky de textures .

_________________
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18 Ene 2008 13:26
Perfil
Stalker Fantasma Supremo Todopoderoso
Stalker Fantasma Supremo Todopoderoso

Registrado: 04 Ago 2007 20:55
Mensajes: 1516
Nota S.T.A.L.K.E.R. Priboi Story by dez0wave
http://www.gsc-game.com/index.php?t=com ... offset=360

Ha salido, alguno que lo pruebe . La pena que no esta en castellano


27 Ene 2008 22:36
Perfil
Mercenarios
Mercenarios
Avatar de Usuario

Registrado: 22 Abr 2007 09:16
Mensajes: 5149
Ubicación: Huelva - Andalucía
Steam: Alejandro350
Nota 
Al fin tengo entretenimiento.

En traducirlo.

Voy a probarlo, a ver que tal está.

Para los dudosos:

Citar:
Note1: This only works with 1.0004 or 1.0005 (won't work with older versions)

_________________
Caballeros de Deber ¿Os apetece disparar primero?

Herr Ethan antes de la batalla por Agroprom


27 Ene 2008 22:42
Perfil WWW
Stalker Semidios
Stalker Semidios

Registrado: 23 Jul 2007 03:03
Mensajes: 3492
Nota 
Lo testeo ,una pregunta,¿ es el modo ese que ponia los cielos acojonantemente guapos ?

Gracias por el aviso Jon .

Alguien que controle de ingles puede postear las caracteristicas principales de este modo

_________________
Imagen


Última edición por IVAN el 27 Ene 2008 22:46, editado 2 veces en total



27 Ene 2008 22:42
Perfil
Mercenarios
Mercenarios
Avatar de Usuario

Registrado: 22 Abr 2007 09:16
Mensajes: 5149
Ubicación: Huelva - Andalucía
Steam: Alejandro350
Nota 
IVAN escribió:
lo testeo yo ,una pregunta es el modo ese que ponia los cielos acojonantemente guapos ?


jaja, no se si lo han implementado, pero este mod es UNA HISTORIA NUEVA, ahora ERES UN MILITAR

_________________
Caballeros de Deber ¿Os apetece disparar primero?

Herr Ethan antes de la batalla por Agroprom


27 Ene 2008 22:44
Perfil WWW
Solitarios
Solitarios

Registrado: 30 Oct 2007 10:52
Mensajes: 3504
Ubicación: MADRIZZZ
Nota 
¿que quieres traducir el read me?eso se netiende mas o menos con el google seguro,
Este mod ya tiene hilo


Última edición por p.pintxa el 27 Ene 2008 22:50, editado 1 vez en total



27 Ene 2008 22:47
Perfil
Stalker Semidios
Stalker Semidios

Registrado: 23 Jul 2007 03:03
Mensajes: 3492
Nota 
Es el de las florecillas ,si no hos molan quitar la carpeta levels y ya esta,los cielos de este modo prometen mucho por el video que vi ,puede que sean los mejores

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Última edición por IVAN el 27 Ene 2008 22:50, editado 1 vez en total



27 Ene 2008 22:49
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